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Atlantic Forest:
The Biome Where I Live

It is an educational game about the biodiversity of the Atlantic Rainforest biome in Santa Catarina, created especially for public schools in the state and recommended by the Ministry of Education to be implanted in all schools of Brazil.


The game introduces the multimouse technology in Brazil. This uses multiple mouses interacting simultaneously connected to a unique computer. It teaches about the biodiversity of the biome, encompassing the six ecosystems that occur in the state, and sensitizes children to the effects on the fauna of the degradation of the flora of the biome. It also develops the cognitive skills of attention and promotes cooperation among children.


The project was proposed by the Laboratory of Brain Education/UFSC, coordinated by Prof. Emilio Takase, directed by Cristina Santos and content development Matheus Blank. It was developed in partnership with the studio Casthalia responsible for the screenplay, art direction and graphic production and it was funded by FAPESC.


topic 2 Game site (in Portuguese)

topic 2 Game download


Official publication
¤ Guide of educational technologies MEC 2013 (PDF).

About the game:

¤ "UFSC and Fapesc introduce a video game about the Atlantic Forest" (SBPC News, 2012).

¤ "Presentation and application of educational video game "Atlantic Forest: the Biome where I live"", (EDUCASUL, 2011).

¤ "Educational game improve the cooperation among children" (UFSC, 2011).

¤ "Educational game developed at UFSC encourages cooperation among children", (blog IT Santa Catarina, February 9, 2011).

¤ "Development of multi-mouse game about the Atlantic Forest Biome" (IX Brazilian Symposium of Game and Digital Entertainment - SBGames, 2010).